Application Activity Numeracy Pleasant Through Snakes and Ladders Game at SDN 2 Tilongkabila

Authors

  • Fatma Riyanti Sanggulu Gorontalo State University
  • Sri Ayu B. Angio Gorontalo State University
  • Andarista Puni Gorontalo State University

Keywords:

numerate, participant, application, pleasant

Abstract

For increase ability number of participants educate , one method that can used that is application activity numeracy through game snake stairs which is method learning that has characteristics integrate between the learning process and play . Research methods used _ is Classroom Action Research (PTK) with using the spiral model by Kemmis and McTaggart. Research result showing that before implementation cycle only there were 5 out of 15 participants educate or amounting to 33.33% of participants educate those already show behavior numerated , in cycle I obtained as many as 8 out of 15 participants educate or amounting to 53.33% already show behavior numerate . Implementation actions in cycle II were obtained as many as 14 of the 15 participants educate or amounting to 93.33% already show behavior numerate . Based on the data above , this happens change behavior on each implementation cycle , increase from implementation observation initial which was initially 33.33% to cycle I increased by 53.33% of participants educate who shows behavior numerate . Next , improvement behavior numerate on implementation action cycle I to cycle II , namely by 40% of cycle I to cycle II. This matter show that application activity numeracy pleasant through game snake ladder can increase behavior numerate participant educate 4th grade at SDN 2 Tilongkabila .

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Published

2023-12-10

How to Cite

Fatma Riyanti Sanggulu, Sri Ayu B. Angio, & Andarista Puni. (2023). Application Activity Numeracy Pleasant Through Snakes and Ladders Game at SDN 2 Tilongkabila. Global Scientific Review, 22, 62–72. Retrieved from http://scienticreview.com/index.php/gsr/article/view/316

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Section

Articles